Sword x Staff · multi-season optimizer

Primostar, EXP & Material Realm Planner

Plan Season 2 and beyond with cumulative Primostars, automatic seasonal floors, EXP, materials and Realm safety.

● Cyan = you enter/edit ● Gray = calculated
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1. Exact time & character EXP

0 effective h

When enabled, the last 36 natural Bed hours are saved for next season. The 2h boost is counted only when a daily reset actually occurs. Boosts that reset during the 36h save window are still usable without claiming the saved natural Bed EXP. Materials also receive those same discrete boost hours.

Your account values stay on your device. Personal fields start blank and are only stored in this browser when you save/use the planner.
Advanced EXP settings

Season EXP only: the selected season defines the scoring baseline, not a level ceiling. Exact cumulative game tables are converted into per-level requirements for Seasons 1–5. Priority: manual curve override → exact “EXP required this level” → extracted season table. Season 6 has scoring data but no progression table in the current client.

Optional exact overrides, one per line: level, EXP required.

Season baseline: pre-season/catch-up levels are outside this calculator's scope. Progress can continue above the next season's baseline for as long as the selected season's extracted table contains levels.
Character at target time
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EXP projection
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Advanced EXP math is hidden unless you open Advanced EXP settings.

2. Season progression

Season 2 · set a goal
Primostars carry between seasons. Enter what you already own and the total you want to reach. The planner works out only what this season needs to contribute.
ImportantChoose your current season
This changes scoring, Primostar conversion, upgrade costs, EXP tables and Realm yields.

Only progress above the selected season's scoring floor contributes to this season's score.

Season scoring data

Live game data provides the baseline, fixed award, conversion and category weights for Seasons 1–6. Baselines are not caps: normal levels advance by 30 each season, while relic baselines are +10, +13, +17, +20, +23 and +26.

3. Gear · 5 slots · Ore

Gear score uses the total seasonal levels across all five slots. The selected season's exact baseline and weight are applied automatically.

Projected Gear cap will follow your completed Character level.

Slot
Current
Planned

Upgrade cost is calculated automatically in the summary — you only need to enter current and planned levels.

Show gear autofill calculation
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4. Skills · 8 slots · Essence

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Projected Skill cap will follow your completed Character level.

Skill
Current
Planned

Essence cost is calculated automatically.

5. Fantomons · 4 deployed

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Projected Fantomon cap will follow your completed Character level.

Fantomon
Current
Planned

Fantomon progression score and required feed EXP are calculated automatically. Individual feed-item inventory conversion is not included.

6. Relics · 20 slots · Sand

Projected cap —
Relic cap will be calculated from your projected character level.
Relic
Current +
Planned +

Relic limits use the extracted Global client table. In Season 2, completed Lv180 unlocks the final +28 cap. Sand cost is calculated automatically.

7. Core material economy

Put your actual account numbers here

Enter only your normal Realm refresh rotation; do not add +1 for daily quests. Each refresh gives 5 entries for that Realm. The planner separately adds the guaranteed daily-quest reward of 5 Hammers, 5 Rola entries, 5 Gloves and 5 Shovels at every remaining daily reset. Example: if your actual system is 8-4-6-4, enter exactly 8-4-6-4, not 9-5-7-5. Maximum 10 refreshes per Realm.

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Current saved Material Realm entries
Enter what you already have banked right now. These are added to future Realm refreshes and separately calculated daily-quest entries before the planner subtracts what you need to spend.
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MaterialHave right nowCart / hShop / real dayOther / real dayLong-run Realm avg / entryExtra manual spendAuto upgrade spendProjected at targetShortfallRealms neededPassive-only ready
Minimum Realms required
0
Minimum total by your deadline
Realms safe to keep
0
Bank − minimum required
When to stop using Realms
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Quick answer

What you need to do
At season end
You'll be Lv.—
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Ore
OreCalculating…
—
Rola
RolaCalculating…
—
Essence
EssenceCalculating…
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Sand
White SandCalculating…
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Saved Realm entries left at season end
Ore
Hammers
0
after target
Rola
Rola
0
at season end
Essence
Gloves
0
after target
Sand
Shovels
0
after target

Plan summary

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Progression score this season
0
Only progression above this season's floor counts
Primostars from score
0
0.00 before round-down
Fixed season Primostars
+10
Added after score conversion
Primostars earned this season
0
Selected season formula
Projected total Primostars
10
Current / old + this season
Target difference
0
Projected total − target total
Cumulative Primostars: your previous-season total carries forward. The selected season's exact conversion and fixed award are applied automatically.
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Category
Season lvls
Weight
Points
Share
Fantomons
0
14
0
0%
Relics
0
57
0
0%
Skills
0
13
0
0%
Character
0
100
0
0%
Gear
0
38
0
0%

Automatic upgrade costs

Ore required
0
5 gear slots
Gear Rola required
0
Exact extracted gear costs
Gear forging stones
0
Item 41301 · every 5th Gear level
Essence required
0
8 skills
Fantomon feed EXP
0
4 deployed Fantomons
Blue Sand required
0
Known Blue-tier relic steps
Purple Sand required
0
Known Purple-tier relic steps
White Sand equivalent
0
Blue × 5 + Purple × 25

Cost accuracy: Gear Ore/Rola/forging stones, Skill Essence, Character EXP, Fantomon feed EXP and Relic Sand use exact extracted game tables for Seasons 1–5. Unknown steps are never treated as free.

Gear Rola is calculated automatically. The optional field adds other Rola spending that is outside the five planned gear slots.

Advanced cost formulas
Character EXPExact cumulative rank tables decoded into each level-up cost
Gear materialsExact extracted costs; Rola is 2 × Ore, with season-specific forging stones every 5th blessing level
Skill EssenceExact extracted cost for every populated blessing level
Fantomon feed EXPExact cumulative upgrade EXP converted into each planned level-up cost
Relic SandExact extracted rank and blessing-level costs
Sand conversion1 Purple = 5 Blue = 25 White
Season 6 materialsNot populated in the current client; intentionally shown as unknown

Timing summary

Real elapsed
0h
Wall clock to season end
Cart effective production
0h
Runs through the full target time
EXP effective time used this season
0h
No EXP reserve selected
36h save starts
Off
Exact local date/time

Save / share

Autosaves locally

Reference notes

Season scoring data is read directly from the current game configuration. Primostars carry forward, while each season supplies its own fixed award, points-per-star conversion and category weights.
Character EXP progress scores proportionally, rounded down to a whole character-point contribution by the game. Relic cap unlocks still require completed whole character levels.
Saved