1. Exact time & character EXP
0 effective hWhen enabled, the last 36 natural Bed hours are saved for next season. The 2h boost is counted only when a daily reset actually occurs. Boosts that reset during the 36h save window are still usable without claiming the saved natural Bed EXP. Materials also receive those same discrete boost hours.
Advanced EXP settings
Season EXP only: the selected season defines the scoring baseline, not a level ceiling. Exact cumulative game tables are converted into per-level requirements for Seasons 1–5. Priority: manual curve override → exact “EXP required this level” → extracted season table. Season 6 has scoring data but no progression table in the current client.
Optional exact overrides, one per line: level, EXP required.
2. Season progression
Season 2 · set a goalOnly progress above the selected season's scoring floor contributes to this season's score.
Season scoring data
Live game data provides the baseline, fixed award, conversion and category weights for Seasons 1–6. Baselines are not caps: normal levels advance by 30 each season, while relic baselines are +10, +13, +17, +20, +23 and +26.
3. Gear · 5 slots · Ore
Projected Gear cap will follow your completed Character level.
Upgrade cost is calculated automatically in the summary — you only need to enter current and planned levels.
Show gear autofill calculation
4. Skills · 8 slots · Essence
—Projected Skill cap will follow your completed Character level.
Essence cost is calculated automatically.
5. Fantomons · 4 deployed
—Projected Fantomon cap will follow your completed Character level.
Fantomon progression score and required feed EXP are calculated automatically. Individual feed-item inventory conversion is not included.
6. Relics · 20 slots · Sand
Projected cap —Relic limits use the extracted Global client table. In Season 2, completed Lv180 unlocks the final +28 cap. Sand cost is calculated automatically.
7. Core material economy
Put your actual account numbers hereEnter only your normal Realm refresh rotation; do not add +1 for daily quests. Each refresh gives 5 entries for that Realm. The planner separately adds the guaranteed daily-quest reward of 5 Hammers, 5 Rola entries, 5 Gloves and 5 Shovels at every remaining daily reset. Example: if your actual system is 8-4-6-4, enter exactly 8-4-6-4, not 9-5-7-5. Maximum 10 refreshes per Realm.
| Material | Have right now | Cart / h | Shop / real day | Other / real day | Long-run Realm avg / entry | Extra manual spend | Auto upgrade spend | Projected at target | Shortfall | Realms needed | Passive-only ready |
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Quick answer
What you need to doPlan summary
—Automatic upgrade costs
Cost accuracy: Gear Ore/Rola/forging stones, Skill Essence, Character EXP, Fantomon feed EXP and Relic Sand use exact extracted game tables for Seasons 1–5. Unknown steps are never treated as free.
Gear Rola is calculated automatically. The optional field adds other Rola spending that is outside the five planned gear slots.